Former Google SVP: "If you truly care about great photography, you own an iPhone" →

Vic Gundotra, former SVP at Google:

Here is the problem: It's Android. Android is an open source (mostly) operating system that has to be neutral to all parties. This sounds good until you get into the details. Ever wonder why a Samsung phone has a confused and bewildering array of photo options? Should I use the Samsung Camera? Or the Android Camera? Samsung gallery or Google Photos?

It's because when Samsung innovates with the underlying hardware (like a better camera) they have to convince Google to allow that innovation to be surfaced to other applications via the appropriate API. That can take YEARS.

Also the greatest innovation isn't even happening at the hardware level - it's happening at the computational photography level. (Google was crushing this 5 years ago - they had had "auto awesome" that used AI techniques to automatically remove wrinkles, whiten teeth, add vignetting, etc... but recently Google has fallen back).

Apple doesn't have all these constraints. They innovate in the underlying hardware, and just simply update the software with their latest innovations (like portrait mode) and ship it.

Bottom line: If you truly care about great photography, you own an iPhone. If you don't mind being a few years behind, buy an Android.

And for clarification on his role at Google:

By the way, I ran all of Google's mobile efforts from 2007-2010. I was SVP of engineering. So I understand this topic reasonably well. I would NEVER buy an Android phone again if I cared about photography.

As the smartphone category hits maturity and physical hardware innovations become more incremental (aka "boring"), we're going to see companies put more focus on tighter software integration with custom silicon.

This just happen to be one of Apple's greatest, most underrated strengths.

Rumor: iPhone 8 to Replace TouchID with 3D Facial Recognition →

As KGI reports the iPhone 8 will no longer have TouchID, Mark Gurman gives some insider info on Apple's development of 3D Facial Recognition:

For its redesigned iPhone, set to go on sale later this year, Apple is testing an improved security system that allows users to log in, authenticate payments, and launch secure apps by scanning their face, according to people familiar with the product. This is powered by a new 3-D sensor, added the people, who asked not to be identified discussing technology that’s still in development. The company is also testing eye scanning to augment the system, one of the people said.

The sensor’s speed and accuracy are focal points of the feature. It can scan a user’s face and unlock the iPhone within a few hundred milliseconds, the person said. It is designed to work even if the device is laying flat on a table, rather than just close up to the face. The feature is still being tested and may not appear with the new device. However, the intent is for it to replace the Touch ID fingerprint scanner, according to the person.

The intention sounds promising, but I have concerns about this. If true, Apple would be putting their entire security technology in one basket and security reputation on the line. There would be a lot riding on this, especially with their Apple Pay initiative.

So far, facial recognition has been proven insecure and easily fooled by printed selfies. While Samsung S8's Iris Scanner is in improvement in technology, the requirement of facing the phone at a very specific angle and distance weakens the user experience.

Hopefully Apple can pull it off.

Fraser Speirs: Can the MacBook Pro Replace Your iPad? →

Fraser Speirs:

The huge issue with the MacBook Pro is its form factor. The fact that the keyboard and screen are limited to being held in an L-shaped configuration seriously limits its flexibility. It is basically impossible to use a MacBook pro while standing up and downright dangerous to use when walking around. Your computing is limited to times when you are able to find somewhere to sit down.

Not that you would want to use a MacBook Pro while standing anyway. The sheer weight of these devices means that your shoulder is going to take a beating if you switch from iOS to OS X. The current 15" MacBook Pro tips the scales at 4.49 pounds - or three iPad Pros - despite having a lower-resolution screen and one less hour of battery life.

A brilliant alternative view of the MacBook Pro if judged by a tablet-first user.

What us older people forget is kids these days have literally grown up with multi-touch screen devices for 10 years. Kids who were 12 years old when the iPhone was introduced in 2007 will be graduating college and entering the workforce.

They will build their workflows and solve problems with multi-touch devices, not with keyboards & mice like we did.

To the touchscreen generation, the tablet is a real computer.

Apple's ARKit: The World's Largest Augmented Reality Platform in the World, Overnight →

Timothy Buck:

I see a common obstacle for Microsoft, Google and Facebook's entrances into AR. I expect they will all struggle to incentivize enough developers to build a vibrant ecosystem.

Google's Project Tango has been around since 2014, and it is almost universally considered a flop. Project Tango only works on specialized hardware that relatively few people own, and because of that, the software landscape is bleak.

Microsoft's HoloLens was announced in early 2015, and it's really quite impressive by all accounts. But it's not really a consumer product. The HoloLens starts at $3,000 and is marketed as a developer edition. At this point, they have too few users to truly attract developers in large numbers. Obviously, this could change dramatically if they announce a truly revolutionary consumer device.

Facebook's AR Studio is only a few months older than AR Kit, and Facebook has 2 billion users. But at this point, Facebook isn't offering a way for developers to monetize their AR Studio creations. This means it will be filled with AR "apps" that are essentially ads for companies that monetize in other ways.

In the fall, Apple will update their iPhone line and hundreds of millions of iOS devices being used today will be updated to iOS 11 and capable of running ARKit apps. This is serious incentive, and I expect to see a cascade of AR-enabled apps in the App Store at the end of the year.

This is exactly why Apple's stubborn approach to top-to-bottom proprietary/integrated technology pays off.

While everyone else gets bragging rights for beating Apple to market, Apple focuses on becoming first to mainstream adoption.

MIT's Super-Accurate Wireless Speed Measurement Tech →

TechCrunch:

MIT’s Computer Science and Artificial Intelligence Lab has figured out a way of measuring walking speed to within 95 and 99 percent accuracy — all without requiring a wearable or other on-body measurement device. The tech uses wireless signals, dubbed “WiGait” by the research team, sent out by router-like devices within the home to track walking speed and stride length over time.

Based on my theory that Apple will use its iBeacons and Indoor Mapping to supplement Augmented Reality in the real world, I could see Apple acquiring this tech.

Workflow App: The Future of Wearable and Voice-First Apps

Kyle Russell of TechCrunch theorizes that Workflow, an app for iOS power users that was recently acquired by Apple, is a hint at the future of Apple Watch apps:

Instead of providing an interface with options to pick from a menu or icons representing actions, Workflow on the Apple Watch has been stripped down to verbs. I want an Uber home, or to the next meeting in my calendar. I’m walking home and want to send an ETA to my roommates. Maybe I’m on BART and it’s just too tightly packed to read on my phone — no worries, I can pick a Pocket article to be read over the headphones plugged into the iPhone in my back pocket.

There are no gestures to remember or content to download to fill a feed. It’s the perfect application for the WatchKit app paradigm, with a single tap executing multiple instructions on the phone. And if, say, a destination or article needs to be picked, the pre-made workflows in the app’s gallery will serve up a few options that users are likely to choose.

Over the coming months, most developers will figure out that the best question to ask themselves when designing smart watch apps is, “What can I help users do with a single tap?” With cameras, LTE, GPS, screen size, and battery life keeping the smartphone relevant for the foreseeable future, developers should assume that users will always have a phone on them for any action that takes longer than raising your wrist, swiping once or twice, and tapping a button or two.

Another supporting argument for Apple breaking down traditional apps into its smallest, simplest actions to make more things possible on the wrist and with your voice.